OLUŞTURMA KODU (SPAWNER)
var spawnPoints : Transform[];
var enemyPrefabs : GameObject[];
var amountEnemies = 20;
var yieldTimeMin = 2;
var yieldTimeMax = 5;
private var i:int;
function Start()
{
olustur();
}
function olustur()
{
for (i=0; i<amountEnemies; i++)
{
yield WaitForSeconds(Random.Range(yieldTimeMin, yieldTimeMax));
var obj : GameObject = enemyPrefabs[Random.Range(0, enemyPrefabs.length)];
var pos: Transform = spawnPoints[Random.Range(0, spawnPoints.length)];
Instantiate(obj, pos.position, pos.rotation);
}
}
Hiç yorum yok:
Yorum Gönder